Programme Specification
MA User Experience Design (2019 entry)
Academic Year: 2019/20
This specification provides a concise summary of the main features of the programme and the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate if full advantage is taken of the learning opportunities that are provided.
This specification applies to delivery of the programme in the Academic Year indicated above. Prospective students reviewing this information for a later year of study should be aware that these details are subject to change as outlined in our Terms and Conditions of Study.
This specification should be read in conjunction with:
- Reg. XXI (Postgraduate Awards) (see University Regulations)
- Module Specifications
- Summary
- Aims
- Learning outcomes
- Structure
- Progression & weighting
Programme summary
Awarding body/institution | º¬Ðß²ÝÊÓƵ |
Teaching institution (if different) | |
Owning school/department | º¬Ðß²ÝÊÓƵ Design School - pre 2019 |
Details of accreditation by a professional/statutory body | |
Final award | MA |
Programme title | User Experience Design (MA)/ |
Programme code | DSPT07, 08 |
Length of programme | 1 year Full-time or 4 years Part-time |
UCAS code | N/A |
Admissions criteria | Full Time MA User Experience Design - http://www.lboro.ac.uk/DSPT07 Part Time MA User Experience Design - http://www.lboro.ac.uk/DSPT08 |
Date at which the programme specification was published | Wed, 03 Jul 2019 16:55:38 BST |
1. Programme Aims
(a) To enable technical or design graduates to advance their knowledge and skills to level 7.
(b) To enable technical or design graduates to develop their knowledge in a focussed way, through the choice of specialised routes through the course, to improve their effectiveness as designers.
(c) To enable technical or design graduates to undertake a substantial design and evaluation project with a focus on a particular area of design.
2. Relevant subject benchmark statements and other external reference points used to inform programme outcomes:
Subject benchmark statement (No PGT Design SBS)
Architecture shares many characteristics
The subject benchmark statement seeks to encapsulate the nature of a rich and diverse academic discipline.
“The creative activity of design that lies at the core of “Design” education is
characterised by diversity of method, theoretical underpinning and aesthetic expression.
The contested nature of design gives rise through debate to the advancement of the
subject. Design is a complex process that brings together creative conception and
highly pragmatic detailed development, and is closely related to other important aspects
of “Design” study: technology and environment; cultural context; management,
practice and law; and communication. It is, therefore, the interaction of ideas, intentions
and operations that gives “Design” its distinctive character and allows for the variety
of university programmes………………………………………” QAA
3. Programme Learning Outcomes
3.1 Knowledge and Understanding
On successful completion of this programme, students should be able to demonstrate knowledge and understanding of:
K1 – current problems and/or new insights of their academic discipline;
K2 – techniques applicable to their own subject area;
K3 – sustainable solutions to problems and have strategies for being creative, innovative and overcoming difficulties by employing their knowledge in a flexible manner;
Programme Specific:
K5 – the major arguments and issues in User Experience Design practice; appropriate research methods; relevant business and enterprise impactions of user experience design
3.2 Skills and other attributes
a. Subject-specific cognitive skills:
On successful completion of this programme, students should be able to:
C1 – advance their knowledge and critical understanding in the relevant area and to develop new skills appropriate to level 7 achievement;
C2 – develop and apply decision-making strategies in complex and unpredictable situations;
C3 – identify with, respond to and critically reflect upon the opportunities and dynamics for learning with their peers and other external contexts;
C4 – act autonomously in planning and in implementing tasks.
Programme Specific:
C6 – Interpret User Experience techniques and apply human behaviour data to resolving design problems;
b. Subject-specific practical skills:
On successful completion of this programme, students should be able to:
P1 – the ability to use a range of techniques and research methods applicable to advanced scholarship in the subject relevant to the discipline;
P2 – develop and employ rational, pragmatic and practical steps necessary for a concept to become reality;
P3 – demonstrate numeracy, computer literacy and attention to detail when dealing with specific software tools;
Programme Specific:
P5 – the ability to create and iteratively evaluate interactive product and service concepts;
c. Key transferable skills:
On successful completion of this programme, students should be able demonstrate transferable skills in:
T1 – professionalism – including acting professionally in accordance with ethical proprieties;
T2 – problem solving – including clarification of questions, consideration of alternative solutions and evaluation of outcomes;
T3 – communication – including visual, written and oral presentation and discussions;
T4 – management – including self-learning, and project and time management;
T5 – methods and methodologies applicable to teamwork;
T6 – communicate ideas, concepts, theories and arguments with different audiences through a range of practical methods and outcomes including visual, written and oral.
4. Programme structure
In the following table, ‘c’ indicates a compulsory module.
Code |
Module title |
Modular weight |
Semester |
User Experience Design (DSPT07 – FT)
|
User Experience Design (DSPT08 – PT) |
DSP802 |
Design for Behaviour Change |
15 |
1 |
c |
c |
DSP851 |
Design Research Methods |
15 |
1 |
c |
c |
DSP811* |
Industry Project |
30 |
2 |
c |
c |
DSP812* |
Industry Project |
30 |
2 |
c |
c |
DSP831 |
Experience Design |
15 |
1 |
c |
c |
DSP832 |
Usability, Principles and Practice |
15 |
1 |
c |
c |
DSP834 |
Service Design for Social Innovation |
30 |
2 |
c |
|
DSP836 |
Service Design for Social Innovation |
30 |
2 |
|
c |
DSP866 |
User Experience Design Major Project |
60 |
2 |
c |
c |
*Students must select from either DSP811 or DSP812 dependent upon the nature of the method they will undertake the brief.
5. Criteria for Progression and Degree Award
In order to be eligible for an award, candidates must meet the requirements specified in Regulation XXI.